MAX MCGEE'S PROFILE
I CAN'T NOT MAKE GAMES.
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
Search
Filter
Forum D&D Game (UPDATED: Finalized Details) JOIN NOW!
I would like to play this, but I do not know anything about fourth edition, do not own any of the fourth edition books, etc. I am pretty experienced in 3.0 and 3.5 though; I usually DM but I enjoy playing more.
Is this info (the 4th edition rules) available for free somewhere? I also don't think I have any of the software mentioned in the first post. Does anyone know where I can get it?
Is this info (the 4th edition rules) available for free somewhere? I also don't think I have any of the software mentioned in the first post. Does anyone know where I can get it?
Ridiculous Image Thread #1
Five Random Thoughts About Video Games.
Has anyone here played Baroque, the only RPG released for PS2! in 2008!
It is exactly like RowenFM1's Realm of Souls/Finding Forever Eden project only, you know, it is a real commerical game and actually exists.
-Max
P.S. Call of Duty 4 rules it is very artful.
It is exactly like RowenFM1's Realm of Souls/Finding Forever Eden project only, you know, it is a real commerical game and actually exists.
-Max
P.S. Call of Duty 4 rules it is very artful.
Screenshot Shogunate
Or...the King wanted to give them some extra work...? >_>
Actually, that kind of "busy work" is very effective in stimulating the economy. It was one of the pillars of FDR's new deal; (unnecessarily) large public works projects create jobs, thus reducing poverty and crime, and do eventually produce public works.
Man, we're not even talking about screenshots anymore, are we?
I WAS GOING TO SHOW SOME SCREENSHOTS HERE BUT THE WAY THAT I HAD CAPTURED THEM/HOSTED/SHRUNK THEM CAUSED THEM TO LOOK TERRIBLE. WHOOPS.
Rate the above person's avatar.
Man that shit is freaky. What is it? 7/10.
(Makes me think of this character from Hellsing; the first anime series but not the second anime or the original manga. But I don't think it's actually him.)
(Makes me think of this character from Hellsing; the first anime series but not the second anime or the original manga. But I don't think it's actually him.)
Sam's Art Dump [WARNING: Large Images!]
I don't think anyone's mentioned this, but that's actually a pretty funny comic.
Ironically, out of all your people/humanoids, I think the 'background character sketch' is by far the best realized.
Ironically, out of all your people/humanoids, I think the 'background character sketch' is by far the best realized.
RMVX Battle Event Problems
Thanks a lot guys, you rule. I burned myself out on RMVX for today; I'll check out these scripts tomorrow. :)
RMVX Battle Event Problems
So, I know you're supposed to do everything with RGSS nowadays with these newfangled RPG Makers, but does that really mean that they have to completely break event based code? I remember back in the day before RMVX, a lot of people accomplished a lot with RM2k and RM2k3 just by using events to "code". That doesn't seem to be possible with VX; either that, or I'm doing something wrong.
Background Info
I am completely new to RPG Maker VX (just started messing with it today) but a seven year veteran of the RPG Maker franchise; I've made games with every maker since 2k.
Here is what I am trying to accomplish, using the "Default Battle System": essentially, Re-raise, from Final Fantasy Tactics; a skill that causes a status effect that automatically resurrects a character upon their next death.
Does anyone have or know of (or would easily be able to write) a script that accomplishes this?
My attempts to render this in battle event "code" have been frustrated to no end. (I would copy paste the code, but considering there is no convenient way of doing that, I'll just feebly attempt to describe the problem instead.)
An Attempted Explanation of the Attempted Event "Code"
First, I had an event that was supposed to set a variable equal to the character's HP each turn, and then check to see if that variable was zero. If it was, the event would restore the character's HP by half, and remove both the 'Incapacitated' and 'Revivify' status effects. Unfortunately, I couldn't even get past the first part; the program refused to set the variable equal to the character's HP. Or her Max HP. Or her Level. Or in fact, any of her stats. I found this extremely distressing. I even put in an show text event just to report to me the variable's value, and it was always zero. So the 'resurrection' kept going off pointlessly every time I used the skill.
At this point, the Resurrection goes off every time the skill is used, and does nothing.
Secondly, I tried a workaround: I made the event check for the character having the status effect "Incapacitated" since I couldn't check for 0 HP. This was no good either; since I have only one character in the party in this game (unless you play a summoner; not relevant here), the program triggered the "game over" event in the base script before the event had a chance to process.
At this point, the Resurrection won't go off upon character death.
Thirdly, I tried to make the twofold triggers of that page of event code having the 'Revit' switch on (i.e. having used the skill) AND being at or below 1% Health. This did not fix the above problem. When the character dies, I still get a game over, not resurrected.
To anyone familiar with event code:
Do you know what I'm doing wrong, aside from not having another character in the party?
To anyone familiar with RGSS:
Any ideas on how to script a workaround?
I'm trying to decide whether or not to buy RMVX, and I have to admit that running into a roadblock like this, this early is leading me towards not. The problem with 'game over' triggering first would have happened in the previous makers probably, but um, what about the fact that the program won't let me set any variables equal to character stats? I can't think of any sane reason for that.
Any and all help will be much appreciated.
-Max
P.S. Uh, on an unrelated note, what's up with the battle backgrounds or lack thereof? Not a fan of that either.
Background Info
I am completely new to RPG Maker VX (just started messing with it today) but a seven year veteran of the RPG Maker franchise; I've made games with every maker since 2k.
Here is what I am trying to accomplish, using the "Default Battle System": essentially, Re-raise, from Final Fantasy Tactics; a skill that causes a status effect that automatically resurrects a character upon their next death.
Does anyone have or know of (or would easily be able to write) a script that accomplishes this?
My attempts to render this in battle event "code" have been frustrated to no end. (I would copy paste the code, but considering there is no convenient way of doing that, I'll just feebly attempt to describe the problem instead.)
An Attempted Explanation of the Attempted Event "Code"
First, I had an event that was supposed to set a variable equal to the character's HP each turn, and then check to see if that variable was zero. If it was, the event would restore the character's HP by half, and remove both the 'Incapacitated' and 'Revivify' status effects. Unfortunately, I couldn't even get past the first part; the program refused to set the variable equal to the character's HP. Or her Max HP. Or her Level. Or in fact, any of her stats. I found this extremely distressing. I even put in an show text event just to report to me the variable's value, and it was always zero. So the 'resurrection' kept going off pointlessly every time I used the skill.
At this point, the Resurrection goes off every time the skill is used, and does nothing.
Secondly, I tried a workaround: I made the event check for the character having the status effect "Incapacitated" since I couldn't check for 0 HP. This was no good either; since I have only one character in the party in this game (unless you play a summoner; not relevant here), the program triggered the "game over" event in the base script before the event had a chance to process.
At this point, the Resurrection won't go off upon character death.
Thirdly, I tried to make the twofold triggers of that page of event code having the 'Revit' switch on (i.e. having used the skill) AND being at or below 1% Health. This did not fix the above problem. When the character dies, I still get a game over, not resurrected.
To anyone familiar with event code:
Do you know what I'm doing wrong, aside from not having another character in the party?
To anyone familiar with RGSS:
Any ideas on how to script a workaround?
I'm trying to decide whether or not to buy RMVX, and I have to admit that running into a roadblock like this, this early is leading me towards not. The problem with 'game over' triggering first would have happened in the previous makers probably, but um, what about the fact that the program won't let me set any variables equal to character stats? I can't think of any sane reason for that.
Any and all help will be much appreciated.
-Max
P.S. Uh, on an unrelated note, what's up with the battle backgrounds or lack thereof? Not a fan of that either.















